Post by Rena Sierra on Mar 4, 2007 21:01:01 GMT -5
Moves like Dig, Solarbeam, Fly, Razor Wind, etc, that take two turns in the game to pull off will be used in the same way on this Forum. Those moves will take two posts to perfom, one to prepare, and another to execute it. Like wise, for moves like Hyper Beam, you will post your attack, then, in the following post, you will not be able to attack.
Also, there are moves like Dragon Rage, Nightshade, and Seismis Toss that do a set ammount of damage. However, something like that is a little difficult on a site where HP isn't incorperated. So, with that in mind the set Damage for those moves will instead be be the base Power. And they will be affected by weakness and resistance
Outside of battle, teleport the same way as Fly. In a trainer battle, it will be like the game...NOT USEABLE. I don't care what they do in the show, I find being able to just teleport away from an attack to be broken as heck. Also, if you use a move like Protect or Detect to avoid damage, you can't use it again until the post following your next post, and you can't use any other moves along with it...no attacking then using Protect. And for the last time, Safeguard does not nullify damage...it prevents status effects. Again, I don't care what you saw on the show.
Roar and Whirlwind will not switch a trainer's Pokemon. I fail to see how it would work, and, frankly, find it kinda retarded. Instead, Whirlwind will blow the opponent back without causing damage (unless it hits something), and Roar will lower Attack and Defense one stage.
Metronome is way easy to God-mode with, and for that reason, if you use it, notify a staff member. They will decide what it does.
Also, on the off chance that you are able to do so, you will NOT be allowed to constantly use Protect and follow with Detect, or vise versa. That is so absurdly broken it's not even funny
If you have any questions or objection, PM me or, if you have YIM, send me an IM...I'm usually on. Also, if you have any suggestions about any other moves, also feel free to PM or IM me.
Also, there are moves like Dragon Rage, Nightshade, and Seismis Toss that do a set ammount of damage. However, something like that is a little difficult on a site where HP isn't incorperated. So, with that in mind the set Damage for those moves will instead be be the base Power. And they will be affected by weakness and resistance
Outside of battle, teleport the same way as Fly. In a trainer battle, it will be like the game...NOT USEABLE. I don't care what they do in the show, I find being able to just teleport away from an attack to be broken as heck. Also, if you use a move like Protect or Detect to avoid damage, you can't use it again until the post following your next post, and you can't use any other moves along with it...no attacking then using Protect. And for the last time, Safeguard does not nullify damage...it prevents status effects. Again, I don't care what you saw on the show.
Roar and Whirlwind will not switch a trainer's Pokemon. I fail to see how it would work, and, frankly, find it kinda retarded. Instead, Whirlwind will blow the opponent back without causing damage (unless it hits something), and Roar will lower Attack and Defense one stage.
Metronome is way easy to God-mode with, and for that reason, if you use it, notify a staff member. They will decide what it does.
Also, on the off chance that you are able to do so, you will NOT be allowed to constantly use Protect and follow with Detect, or vise versa. That is so absurdly broken it's not even funny
If you have any questions or objection, PM me or, if you have YIM, send me an IM...I'm usually on. Also, if you have any suggestions about any other moves, also feel free to PM or IM me.