Post by Rena Sierra on Mar 4, 2007 22:04:41 GMT -5
Just in case anyone needs a quick reference
Defensive Strengths: (attacks of the types listed here will do little damage to Pokemon of this type)
Weaknesses: (attacks of the types listed here deal heavy damage to Pokemon of this type)
Immune to: (attacks of the types listed here do absolutely no damage to Pokemon of this type)
Offensive Advantages: (attacks of this type deal heavy damage to Pokemon of types listed here)
Disadvantages: (attacks of this type deal little damage to Pokemon of types listed here)
Immunities: (attacks of this type deal absolutely no damage to Pokemon of types listed here)
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Normal
Defensive Strengths: None
Weaknesses: Fighting
Immune to: Ghost (Exception: Confuse Ray and Nightmare)
Offensive Advantages: None
Disadvantages: Rock, Steel
Immunities: Ghost (Exception: Use Foresight on a Ghost pokemon, and all Normal and Fighting type moves will hit Ghosts)
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Water
Defensive Strengths: Water, Fire, Ice, Steel
Weaknesses: Grass, Electric
Immune to: None
Offensive Advantages: Fire, Ground, Rock
Disadvantages: Water, Grass, Dragon
Immunities: None
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Fire
Defensive Strengths: Fire, Grass, Ice, Bug, Steel
Weaknesses: Water, Ground, Rock
Immune to: none
Offensive Advantages: Grass, Ice, Bug, Steel
Disadvantages: Fire, Water, Rock, Dragon
Immunities: None
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Grass
Defensive Strengths: Water, Grass, Electric, Ground
Weaknesses: Fire, Poison, Bug, Flying
Immune to: none
Offensive Advantages: Water, Ground, Rock
Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon
Immunities: None
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Electric
Defensive Strengths: Electric, Flying, Steel
Weaknesses: Ground
Immune to: none
Offensive Advantages: Water, Flying
Disadvantages: Grass, Electric, Dragon
Immunities: Ground
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Ice
Defensive Strengths: Ice
Weaknesses: Fire, Fighting, Rock, Steel
Immune to: None
Offensive Advantages: Grass, Ground, Flying
Disadvantages: Water, Fire, Ice, Steel
Immunities: None
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Fighting
Defensive Strengths: Bug, Rock, Dark
Weaknesses: Flying, Psychic
Immune to: None
Offensive Advantages: Normal, Ice, Rock, Dark, Steel
Disadvantages: Poison, Flying, Psychic, Bug
Immunites: Ghost (Exception: Use Foresight on a Ghost pokemon, and all Normal and Fighting type moves will hit Ghosts)
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Poison
Defensive Strengths: Grass, Poison, Bug, Fighting
Weaknesses: Ground, Psychic
Immune to: None
Offensive Advantages: Grass
Disadvantages: Poison, Ground
Immunities: Steel
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Ground
Defensive Strengths: Poison, Rock
Weaknesses: Water, Grass, Ice
Immune to: Electric
Offensive Advantages: Fire, Electric, Poison, Rock, Steel
Disadvantages: Grass, Bug
Immunities: Flying
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Flying
Defensive Strengths: Grass, Fighting, Bug
Weaknesses: Electric, Ice, Rock
Immune to: Ground
Offensive Advantages: Grass, Bug, Fighting
Disadvantages: Electric, Rock, Steel
Immunties: None
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Psychic
Defensive Strengths: Fighting, Psychic
Weaknesses: Bug, Ghost, Dark
Immune to: none
Offensive Advantages: Fighting, Poison
Disadantages: Psychic, Steel
Immunities: Dark
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Bug
Defensive Strengths: Grass, Ground, Fighting
Weaknesses: Fire, Flying, Rock
Immune to: none
Offensive Advantages: Grass, Psychic, Dark
Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel
Immunities: None
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Rock
Defensive Strengths: Normal, Fire, Poison, Flying
Weaknesses: Water, Grass, Fighting, Ground, Steel
Immune to: none
Offensive Advantages: Fire, Ice, Flying, Bug
Disadvantages: Fighting, Ground, Steel
Immunities: None
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Ghost
Defensive Strengths: Poison, Bug
Weaknesses: Ghost, Dark
Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks will damage Ghosts)
Advantages: Psychic, Ghost
Disadvantages: Dark, Steel
Immunities: Normal (Exception: Confuse Ray and Nightmare)
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Dragon
Defensive Strengths: Water, Fire, Grass, Electric.
Weaknesses: Dragon, Ice
Immune to: None
Offensive Advantages: Dragon
Disadvantages: Steel
Immunities: None
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Dark
Defensive Strengths: Ghost, Dark
Weaknesses: Fighting, Bug
Immune to: Psychic
Offensive Advantages: Psychic, Ghost
Disadvantages: Dark, Steel, Fighting
Immunities: None
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Steel
Defensive Strengths: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
Dragon, Dark, and Steel
Weaknesses: Fire, Fighting, Ground
Immune to: Poison
Offensive Advantages: Ice, Rock
Disadvantages: Water, Fire, Electric, Steel
Immunities: None
Defensive Strengths: (attacks of the types listed here will do little damage to Pokemon of this type)
Weaknesses: (attacks of the types listed here deal heavy damage to Pokemon of this type)
Immune to: (attacks of the types listed here do absolutely no damage to Pokemon of this type)
Offensive Advantages: (attacks of this type deal heavy damage to Pokemon of types listed here)
Disadvantages: (attacks of this type deal little damage to Pokemon of types listed here)
Immunities: (attacks of this type deal absolutely no damage to Pokemon of types listed here)
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Normal
Defensive Strengths: None
Weaknesses: Fighting
Immune to: Ghost (Exception: Confuse Ray and Nightmare)
Offensive Advantages: None
Disadvantages: Rock, Steel
Immunities: Ghost (Exception: Use Foresight on a Ghost pokemon, and all Normal and Fighting type moves will hit Ghosts)
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Water
Defensive Strengths: Water, Fire, Ice, Steel
Weaknesses: Grass, Electric
Immune to: None
Offensive Advantages: Fire, Ground, Rock
Disadvantages: Water, Grass, Dragon
Immunities: None
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Fire
Defensive Strengths: Fire, Grass, Ice, Bug, Steel
Weaknesses: Water, Ground, Rock
Immune to: none
Offensive Advantages: Grass, Ice, Bug, Steel
Disadvantages: Fire, Water, Rock, Dragon
Immunities: None
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Grass
Defensive Strengths: Water, Grass, Electric, Ground
Weaknesses: Fire, Poison, Bug, Flying
Immune to: none
Offensive Advantages: Water, Ground, Rock
Disadvantages: Grass, Fire, Bug, Flying, Poison, Steel, Dragon
Immunities: None
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Electric
Defensive Strengths: Electric, Flying, Steel
Weaknesses: Ground
Immune to: none
Offensive Advantages: Water, Flying
Disadvantages: Grass, Electric, Dragon
Immunities: Ground
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Ice
Defensive Strengths: Ice
Weaknesses: Fire, Fighting, Rock, Steel
Immune to: None
Offensive Advantages: Grass, Ground, Flying
Disadvantages: Water, Fire, Ice, Steel
Immunities: None
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Fighting
Defensive Strengths: Bug, Rock, Dark
Weaknesses: Flying, Psychic
Immune to: None
Offensive Advantages: Normal, Ice, Rock, Dark, Steel
Disadvantages: Poison, Flying, Psychic, Bug
Immunites: Ghost (Exception: Use Foresight on a Ghost pokemon, and all Normal and Fighting type moves will hit Ghosts)
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Poison
Defensive Strengths: Grass, Poison, Bug, Fighting
Weaknesses: Ground, Psychic
Immune to: None
Offensive Advantages: Grass
Disadvantages: Poison, Ground
Immunities: Steel
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Ground
Defensive Strengths: Poison, Rock
Weaknesses: Water, Grass, Ice
Immune to: Electric
Offensive Advantages: Fire, Electric, Poison, Rock, Steel
Disadvantages: Grass, Bug
Immunities: Flying
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Flying
Defensive Strengths: Grass, Fighting, Bug
Weaknesses: Electric, Ice, Rock
Immune to: Ground
Offensive Advantages: Grass, Bug, Fighting
Disadvantages: Electric, Rock, Steel
Immunties: None
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Psychic
Defensive Strengths: Fighting, Psychic
Weaknesses: Bug, Ghost, Dark
Immune to: none
Offensive Advantages: Fighting, Poison
Disadantages: Psychic, Steel
Immunities: Dark
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Bug
Defensive Strengths: Grass, Ground, Fighting
Weaknesses: Fire, Flying, Rock
Immune to: none
Offensive Advantages: Grass, Psychic, Dark
Disadvantages: Fire, Fighting, Poison, Flying, Ghost, Steel
Immunities: None
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Rock
Defensive Strengths: Normal, Fire, Poison, Flying
Weaknesses: Water, Grass, Fighting, Ground, Steel
Immune to: none
Offensive Advantages: Fire, Ice, Flying, Bug
Disadvantages: Fighting, Ground, Steel
Immunities: None
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Ghost
Defensive Strengths: Poison, Bug
Weaknesses: Ghost, Dark
Immune to: Normal, Fighting (Exception: If Foresight is cast, those attacks will damage Ghosts)
Advantages: Psychic, Ghost
Disadvantages: Dark, Steel
Immunities: Normal (Exception: Confuse Ray and Nightmare)
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Dragon
Defensive Strengths: Water, Fire, Grass, Electric.
Weaknesses: Dragon, Ice
Immune to: None
Offensive Advantages: Dragon
Disadvantages: Steel
Immunities: None
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Dark
Defensive Strengths: Ghost, Dark
Weaknesses: Fighting, Bug
Immune to: Psychic
Offensive Advantages: Psychic, Ghost
Disadvantages: Dark, Steel, Fighting
Immunities: None
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Steel
Defensive Strengths: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,
Dragon, Dark, and Steel
Weaknesses: Fire, Fighting, Ground
Immune to: Poison
Offensive Advantages: Ice, Rock
Disadvantages: Water, Fire, Electric, Steel
Immunities: None